Mars First Logistics is a deeply entertaining video game

Mars First Logistics, released last week in Early Access on Steam, is a game with a very simple setup. You’re driving tiny robotic vehicles on the surface of Mars, doing jobs for people, and those jobs involve building your own cars (or whatever!) in a way that gets the job done.

Let’s say you get a contract where you have to carry a steel beam from one small Martian base to another. Open up a nice little build screen, that is Very remember the LEGO instruction manuals and, from a limited selection of parts, build. You’ll need something to hold the steel, which ideally can also carry it across the surface of Mars, and you’ll also need something to reposition the steel when you get there for delivery.

So you do or at least something you think he will and he will drive. And in 20 seconds you know you were wrong on. This little car won’t transport anything anywhere, it’s a mess, your wheels are spinning all over the place, the steel has fallen off and not for the first time in this game you’ll come back and spend a lot of time at, the drawing board.

Mars First Logistics it is, at its heart, a physics puzzle. If you’ve ever blown up a rocket on the launch pad in Kerbal space program or pushed a misshapen stroller off a cliff Kingdom tears, you will feel right at home here. It’s not the challenge itself that you really want to master, but how that challenge is portrayed in a world that has a ruthless awareness of its own gravity:

Mars First Logistics Steam Early Access Release Date Announcement Trailer

All that jolting, broken cars, and repeated breakdowns could have been a recipe for frustration, but as the video above shows, Mars First Logistics it is anything but. Thanks to a combination of its floating gravity, cheerful imagery, and I can’t quantify it, so trust meCute handling, playing it for periods of time means being at the helm of a lovely little blooper reel, each stuck payload or spinning tire set eliciting more than one haha, well, get ’em next time I fuck, I hate it.

Please note that I do not mean to belittle or dismiss in any way Mars First Logistics baffling credentials by focusing solely on the fact that it’s funny (even if, by the deeply unfunny norms of gaming, this is a comic masterpiece). It is funny Why it’s so hard and that humor does a fantastic job of defusing the trial and error that could easily have frustrated in a game like this. Also Tears of the Realms the tougher dice are a breeze compared to some of the challenges here, which not only ask a lot of you in the way of taking them out by delicately balancing an ever-falling payload as you drive it up rough hills, but in setting yourself up for them in the first place .

See, Mars First Logistics it’s not an immediately open sandbox game, it makes you earn it. You don’t start it with every tool at hand, every part available in unlimited quantities. You get cash for completing courier jobs and can then spend that cash to unlock more parts. So there’s an economy at play, allowing you to focus on what kind of vehicles you want to build and how hard you want to make them.

Image for the article titled Mars First Logistics is a deeply entertaining video game

Screenshot: Mars First Logistics

I found myself spending most of my time not in the game’s open world but in its LEGO-like build screen, endlessly fiddling with wheels, control arms and minions that can be arranged however you like, or at least as do you think they will be able to. to finish a job.

It’s fun to joke about and can allow for creations of immense precision, but I think that’s the real joy of Mars First Logistics is that he doesn’t need you to be perfect. You can shoot for it, sure, but at the end of the day you’re here to do a job, and as long as you do it, game is happy.

Take the steel beam job I mentioned above. I I could they’ve spent an age agonizing over the cheapest, most functional vehicle possible, which is something the game definitely allows for, and a path some players may feel compelled to take. What I ended up doing after some hilarious failures, though, was making a buggy that could just haul the beam precariously across the countryside, which worked as long as I drove. Truly carefully.

A good video game would have forced me to make the cheap and functional one. A really good guy would let me do whatever the hell I want. A great video game lets me do whatever I want AND makes it fun while i’m screwing it up.

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Image Source : kotaku.com

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